List of canonical coordinate transformations
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This is a list of canonical coordinate transformations.
[edit] 2-Dimensional
Let (x, y) be the standard Cartesian coordinates, and r and θ the standard polar coordinates.
[edit] To Cartesian coordinates from polar coordinates
[edit] To polar coordinates from Cartesian coordinates
Note: solving for
returns the resultant angle in the first quadrant (
). To find θ, one must refer to the original Cartesian coordinate, determine the quadrant in which θ lies (ex (3,-3) [Cartesian] lies in QIV), then use the following to solve for θ:
- For
in QI: 
- For
in QII: 
- For
in QIII: 
- For
in QIV: 
The value for θ must be solved for in this manner because for all values of θ, arctanθ is only defined for 
Note that one can also use
[edit] To Cartesian coordinates from bipolar coordinates
[edit] To Cartesian coordinates from two-center bipolar coordinates[1]
[edit] To polar coordinates from two-center bipolar coordinates
Where 2c is the distance between the poles.
[edit] To Cartesian coordinates from Cesàro equation
[edit] Arc length and curvature from Cartesian coordinates


[edit] Arc length and curvature from polar coordinates


[edit] 3-Dimensional
Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis. As θ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. φ has a range of 180°, running from 0° to 180°, and does not pose any problem when calculated from an arccosine, but beware for an arctangent. If, in the alternative definition, φ is chosen to run from −90° to +90°, in opposite direction of the earlier definition, it can be found uniquely from an arcsine, but beware of an arccotangent. In this case in all formulas below all arguments in φ should have sine and cosine exchanged, and as derivative also a plus and minus exchanged.
All divisions by zero result in special cases of being directions along one of the main axes and are in practice most easily solved by observation.
[edit] To Cartesian coordinates
[edit] From spherical coordinates
So for the volume element:
[edit] From cylindrical coordinates
So for the volume element:












![\theta = \arctan \left[ \sqrt{\frac{8c^2(r_1^2+r_2^2-2c^2)}{r_1^2-r_2^2}-1}\right]](http://upload.wikimedia.org/math/f/8/3/f83abb033323d94a17542e06a9168a91.png)
![x = \int \cos \left[\int \kappa(s) \,ds\right] ds](http://upload.wikimedia.org/math/c/b/8/cb825d8218c517f52abb895fdd66bab3.png)
![y = \int \sin \left[\int \kappa(s) \,ds\right] ds](http://upload.wikimedia.org/math/a/0/e/a0e19f678fb83257344f56a2d053c958.png)































